Dundee based Scotish artist Sam Lyon creates incredible Jelly Gummies GIFs that are three-dimensional and full of texture. Every face-crease, every stomach bulge, every wobbly bit is so over-pronounced, and moves as if it’s full of goo.
He usually starts off with a photo of a dog or a toy or a persons face and work from there, sometimes it’s just a case of opening up a program and seeing what happens. He uses Sculptris and Blender to make everything. Sculptris is a free digital sculpting program that’s really easy to use with a graphics tablet and Blender is a great free modeling/ sculpting/ animation/ rendering program that he uses to add any final touches to the sculpted model and arrange the scene.
Tel-Aviv based illustrator, animator and avid doodler Ori Toor (previously featured here) deals mostly with experimental 2d animation and obsessively drawing heaps of noodly landscapes and shapes. He never sketches or plans ahead, instead he improvises. The slightly darker undertones to Ori’s work are emulated by the shadowy color palette of changeable purples and blues.
Saiman Chow is a multi- disciplinary artist, director and designer. Born and raised in Hong Kong, he immigrated to Los Angeles with his family at the age of 15. After graduating from Art Center College of Design in 2001, Chow gained early attention and accolades for his Art of Speed animation commissioned by Nike. Constantly re-inventing his approach, Chow’s work spans media and takes a variety of forms, from intricate stop-motion animations to digital illustrations and fine art.
Louise Zhang creates objects that are designed to allure and repel. Depending on your proclivities, her paintings and sculptures could have either or both effects simultaneously.
Zhang’s paintings and painted sculptures are blob-like in form, slippery in texture and lurid in color. Their brightness and playfulness are striking and their ambivalent forms can be unnerving, in the same way that the wobble of jelly evokes terror in some. Her color palette and playful sense of the grotesque take their cues both from art history and contemporary culture.
Ori Toor‘s main thing is art. He likes to improvise his drawings and animations and never sketch or plan. He can only create something from complete nothing (or music playing in his headphones) so he almost never uses references.