MYTHIC POWER IN SCIENTIFIC NARRATIVES BY MARGUERITE HUMEAU

by Ariadna Zierold

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Marguerite Humeau has produced an entire series of new work. A physical and sensory experience at the crossroads between research and fiction. Myths, speculations and fantasies are at the heart of Marguerite Humeau’s artwork. The development of each project includes a phase of extensive research and collaboration with numerous specialists and scientists.

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Working at the intersection of art, science, and technology, Marguerite Humeau explores the mythic power of scientific narratives and their effect on a larger understanding of the world. Starting with intensive research, Humeau traverses diverse fields such as paleontology, media theory, and biology to find factual basis for her sculptural and sound-based works.

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HYPNOTIC GRAPHICS BY WANG AND SODERSTROM

by Ariadna Zierold

Anny Wang, tim soderstrom, studio, animation, 3d, render, texture, colorful, animated, forms, hyperreal, environments, material, technology, copenhagen, upper playground

Copenhagen based Swedish artist and designer Anny Wang and Tim Söderström create a series of hypnotic graphic animations. Their animations explore the application of color to animated forms. Having worked as architects, as well as 3D artists, Anny and Tim have taken their exploration of 3D software from working on real architectural projects to building hyper-real environments based on illustration and animation. The studio strive to create mind tickling and unexpected experiences through materiality and technology.

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IDENTITY SCULPTURES BY TED LAWSON

by Ariadna Zierold

ted lawson, sculpture, anatomy, surreal, dripping, new york, abstraction, geometric, digital, technology, upper playground

New York City based Ted Lawson reveals a persistent interest in the human body. His art investigates processes related to the physical body such as growth, its needs, its decay and death. Lawson strips individuality from his subjects while simultaneously forcing character through implications of the viewer, and therefore, complicating the very meaning of identity.

ted lawson, sculpture, anatomy, surreal, dripping, new york, abstraction, geometric, digital, technology, upper playground

Using figurative representation and geometric abstraction, Ted Lawson creates a narrative progression of forms that reveals something conceptually greater than the sum of their parts. Ted’s large scale works combine digital technology with highly crafted traditional sculpting methods to seamlessly produce conceptual objects that express the underlying analog truth within his subject matter.

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CHILDREN FACING MODERN TECHNOLOGY BY KRISTIAN JONES

by Ariadna Zierold

kristian jones, illustration, children , technology, surreal, innocence, characters, upper playground, birmingham, uk

Check out this selection of the creations by Kristian Jones, a British illustrator featuring children facing our modern technology. Jones is a freelance illustrator / artist living in the centre of the UK just outside of sunny Birmingham, producing work for magazines, clothing ranges and working for various bands and clubnights on the Birmingham music scene crafting posters and artwork of an alternative nature. His style preys on the innocence of childhood imagination, surreal worlds and fictional creatures.

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TECHNOLOGY AND NATURE INTERTWINED BY KILIAN ENG

by Ariadna Zierold

kilian eng, scifi, technology, mechanics, machines, landscape, illustration, storytelling, science fiction, upper playground

Kilian Eng works as an illustrator and concept artist based out of his hometown of Stockholm Sweden. He graduated in 2010 from Konstfack, University of Arts Craft & Design in Stockholm with a bachelor and master in Illustration and storytelling.

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The visions created by him inhabit a landscape grown of blinking lights and structures of beautiful mechanics. Eng’s drawings show the artist as architect; as the omniscient voice controlling a self-created world. He works in science-fiction, but not the modern version of it – there are no horrors, no desolate worlds. He doesn’t envision an end time apocalypse, but a future where mankind has evolved to a place where technology and nature intertwine. There is optimism and hope even in the darkest and most alien of his pieces.

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THE FUTURE IS NOW BY JOSAN GONZALEZ

by Ariadna Zierold

josan gonzalez, cyberpunk, future, robotic, android, illustration, technology, robots, the future is now, upper playground

Spain based Josan Gonzalez is an artist that has exploded onto the science fiction art scene. His work depicts a grimy cyberpunk world where everyone seems to feature some kind of robotic augmentation and the only real escape is to slip on a retro-futuristic VR headset. But it’s also light and playful in a way most dystopias aren’t.

josan gonzalez, cyberpunk, future, robotic, android, illustration, technology, robots, the future is now, upper playground

The Future is Now is a collection of art all tied together by a particular vision of near-future where technology pervades, and a cheerfully oppressive government is in control of the residents of Robo-City 16.

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DYSTOPIAN FUTURE BY SIMON STALENHAG

by Ariadna Zierold

simon stalenhag, dystopian, future, sci fi, technology, children, virtual, reality, dreams, painting, upper playground

Swedish illustrator Simon Stålenhag depicts a uncomfortable collision of present and future where people much like us seem to confront a brave new technological reality. In his digital paintings children throw spears at terrifying drones, and people wander aimlessly in their yards while fully engrossed inside virtual reality helmets strapped to their heads, and sometimes there’s even a giant alien caterpillar.

simon stalenhag, dystopian, future, sci fi, technology, children, virtual, reality, dreams, painting, upper playground

The artwork is impactful as a result of this juxtaposition between the harsh realities of life and the sci-fi technologies of our dreams.

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The Future is Now | CHEMA64

chema64, multimedia, art, collage, technology, mexico city, mexico, mexican artist, musician, music, upper playground, (1)

Chema64 is an artist from Mexico City, bringing the past and the future to the only time we can experience it, NOW.

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Instead of reliving old patterns, Chema64 “recycles obsolete technology and ephemera” creating visually pleasing aesthetics in multimedia art.

chema64, multimedia, art, collage, technology, mexico city, mexico, mexican artist, musician, music, upper playground, (2)

You may recognize familiar sculptures, video viewing screens and even the Gameboy that was a 90’s one-hit wonder gaming device. But the intersection of obsolete technology and short lived wonders combined, make for the joy and “newness” that resonates with these images.

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Chema64’s funky tunes can be found here.

The Latest Digital Face Manipulation Software Will Have You Questioning All Reality

Let’s face it: we’re an empire built on illusions. Media, Social Media, Politics, take your pick. But what if you could program any video, of any person, to say and do what you wanted?  Becoming a digital puppeteer of sorts.  Right now, face-swapping on Snapchat may be cool for petty amusement, but manipulating Donald Trump’s Fox News interview to advocate building Mosques in San Diego instead of a wall, in real time, might be even cooler.

Welcome to the world of Face2Face.

Visiting Stanford scientist, Matthias Niessner built upon existing Stanford research using web cameras that capture 3D facial gestures as a means of “live facial re-enactment.” As stated in The New York Times, Dr. Niessner’s goal was to use this technique to improve modern technology by means of instantaneous language translation via Skype, and improved qualities of virtual reality and dubbing in movies.

In incredibly simplistic terms, the way Face2Face works is by training itself on a Target Actor (like Donald Trump talking) and a Source Actor (like you or me) to track both facial expressions and gestures by mapping them accordingly via a commodity webcam. Once mapped, the Source Actor can seamlessly manipulate facial re-enactment in real time of the Target Actor, and let the puppeteering begin!

 

 

GLITCHY PORTRAITS BY TOBIAS KROEGER

by Ariadna Zierold

tobias kroeger, portrait, glitch, technology, graffuturism, abstract, upper playground

German artist Tobias Kroeger (aka “Tobe”), made his career as a successful street artist, but in 2013 turned his attention towards the canvas. He created a series of glitchy portraits inspired by his roots in graffiti and a growing concern for our addiction to technology. Kroeger’s paintings are often described as “Graffuturism”: a combination of graffiti in their influence and futurism in their abstraction and dynamism.

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