Montreal, Quebec based Heidi Taillefer is an artist who blurs the line between what is beautiful and what is grotesque. A fusion of ancient and modern, divine and demonic, mystical and technological, and altogether awe-inspiring, Taillefer’s pieces are unlike anything you’ve ever seen before. She seeks to explore and provide insights into the human condition, while paying particular attention to humanity’s increasingly complex relationships with technology and the advancement of AI.
Originally depicting subjects as machines placed in natural settings, her work acts as a nostalgic embrace of the past, through the lens of a culture racing forward at with technological advancements. While outpacing the evolution of our bodies and minds, Taillefer’s work examines the fact that a merger with technology does not insulate us from fundamental aspects of the human condition. (via WOWXWOW)
Jess Johnson (previously featured here) was born in Tauranga, New Zealand in 1979. In 2016 she relocated permanently to New York after twelve years of living and working in Melbourne, Australia. Her drawing and installation practice is influenced by the speculative intersections between language, science fiction, culture and technology. In her drawings she depicts complex worlds that combine densely layered patterns, objects and figures within architectural settings.
Johnson’s drawings are often displayed within constructed environments that act as physical portals into her speculative worlds. Her recent video collaborations withSimon Ward have involved translating her drawings into animated Virtual Reality, thus enabling her audience to have the simulated experience of entering the hypnotic realms depicted in her drawings.
Alex Gross (previously featured here) is a visual artist currently working in Los Angeles, California. He specializes in oil paintings on canvas whose themes include globalization, commerce, great beauty, dark mayhem, and the remorseless passage of time.
Gross is a master at cutting straight through the lines of code and the technology they’ve created, to reveal the concerning repercussions of our immersion in a world which fosters alienation, dislocation and distance. The apparent pessimism emanating from Gross’ paintbrush is undoubtedly justified and through his art he provides a meeting point where we can all unplug, reconnect with one another and greet tomorrow with fresh perspectives.
Marguerite Humeau has produced an entire series of new work. A physical and sensory experience at the crossroads between research and fiction. Myths, speculations and fantasies are at the heart of Marguerite Humeau’s artwork. The development of each project includes a phase of extensive research and collaboration with numerous specialists and scientists.
Working at the intersection of art, science, and technology, Marguerite Humeau explores the mythic power of scientific narratives and their effect on a larger understanding of the world. Starting with intensive research, Humeau traverses diverse fields such as paleontology, media theory, and biology to find factual basis for her sculptural and sound-based works.
Copenhagen based Swedish artist and designer Anny Wang and Tim Söderström create a series of hypnotic graphic animations. Their animations explore the application of color to animated forms. Having worked as architects, as well as 3D artists, Anny and Tim have taken their exploration of 3D software from working on real architectural projects to building hyper-real environments based on illustration and animation. The studio strive to create mind tickling and unexpected experiences through materiality and technology.
New York City based Ted Lawson reveals a persistent interest in the human body. His art investigates processes related to the physical body such as growth, its needs, its decay and death. Lawson strips individuality from his subjects while simultaneously forcing character through implications of the viewer, and therefore, complicating the very meaning of identity.
Using figurative representation and geometric abstraction, Ted Lawson creates a narrative progression of forms that reveals something conceptually greater than the sum of their parts. Ted’s large scale works combine digital technology with highly crafted traditional sculpting methods to seamlessly produce conceptual objects that express the underlying analog truth within his subject matter.
Check out this selection of the creations by Kristian Jones, a British illustrator featuring children facing our modern technology. Jones is a freelance illustrator / artist living in the centre of the UK just outside of sunny Birmingham, producing work for magazines, clothing ranges and working for various bands and clubnights on the Birmingham music scene crafting posters and artwork of an alternative nature. His style preys on the innocence of childhood imagination, surreal worlds and fictional creatures.
Kilian Eng works as an illustrator and concept artist based out of his hometown of Stockholm Sweden. He graduated in 2010 from Konstfack, University of Arts Craft & Design in Stockholm with a bachelor and master in Illustration and storytelling.
The visions created by him inhabit a landscape grown of blinking lights and structures of beautiful mechanics. Eng’s drawings show the artist as architect; as the omniscient voice controlling a self-created world. He works in science-fiction, but not the modern version of it – there are no horrors, no desolate worlds. He doesn’t envision an end time apocalypse, but a future where mankind has evolved to a place where technology and nature intertwine. There is optimism and hope even in the darkest and most alien of his pieces.
Spain based Josan Gonzalez is an artist that has exploded onto the science fiction art scene. His work depicts a grimy cyberpunk world where everyone seems to feature some kind of robotic augmentation and the only real escape is to slip on a retro-futuristic VR headset. But it’s also light and playful in a way most dystopias aren’t.
The Future is Now is a collection of art all tied together by a particular vision of near-future where technology pervades, and a cheerfully oppressive government is in control of the residents of Robo-City 16.
Swedish illustrator Simon Stålenhag depicts a uncomfortable collision of present and future where people much like us seem to confront a brave new technological reality. In his digital paintings children throw spears at terrifying drones, and people wander aimlessly in their yards while fully engrossed inside virtual reality helmets strapped to their heads, and sometimes there’s even a giant alien caterpillar.
The artwork is impactful as a result of this juxtaposition between the harsh realities of life and the sci-fi technologies of our dreams.