IDENTITY SCULPTURES BY TED LAWSON

by Ariadna Zierold

ted lawson, sculpture, anatomy, surreal, dripping, new york, abstraction, geometric, digital, technology, upper playground

New York City based Ted Lawson reveals a persistent interest in the human body. His art investigates processes related to the physical body such as growth, its needs, its decay and death. Lawson strips individuality from his subjects while simultaneously forcing character through implications of the viewer, and therefore, complicating the very meaning of identity.

ted lawson, sculpture, anatomy, surreal, dripping, new york, abstraction, geometric, digital, technology, upper playground

Using figurative representation and geometric abstraction, Ted Lawson creates a narrative progression of forms that reveals something conceptually greater than the sum of their parts. Ted’s large scale works combine digital technology with highly crafted traditional sculpting methods to seamlessly produce conceptual objects that express the underlying analog truth within his subject matter.

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THE DIGITAL COLLAGE WORK OF MADBUTT

by Ariadna Zierold

madbutt, australia, brisbane, collage, surreal, women, woman, digital, handmade, upper playground

Madbutt is a Brisbane, Australia based artist who experiments with hand cut and digital collage using mixed media. She uses her laptop when she is travelling and in between hand cut works. She keeps it simple using an application called Pixelmator.

madbutt, australia, brisbane, collage, surreal, women, woman, digital, handmade, upper playground

When she is doing hand cut collage she uses an xacto scalpel, archival glue, a ruler, pencil and cutting board. She has used different paints in the past but she feels as though she could have more fun using this medium with larger works. She tries to hold off on using vintage materials until she is 100% sure that she has a great concept to work with.

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TRIPPY DIGITAL VISUALS BY SLIME SUNDAY

by Ariadna Zierold

slime sunday, mike parisella, graphics, animation, digital, colorful, surreal, collage, saturated, pattern, shapes, boston, upper playground

The online identity of Boston-based artist Mike Parisella, Slime Sunday’s motion graphics and collages are a view into an alternate reality – where disembodied heads and digital babies play in a sea of saturated color, and endless shapes find joy in repetition.

slime sunday, mike parisella, graphics, animation, digital, colorful, surreal, collage, saturated, pattern, shapes, boston, upper playground

If trippy, outlandish digital visuals are your thing, then Slime Sunday is a name you need to know.

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DIGITAL IMAGE CONSTRUCTION BY FRANK SYNOWICZ

by Ariadna Zierold

frank synowicz, media, digital, computer, graphics, animation, drawing, painting, upper playground

Frank Synowicz is a multidisciplinary new media/digital artist and designer working with computer graphics, visual effects, video, animation, digital audio, virtual reality, and traditional painting and drawing.

frank synowicz, media, digital, computer, graphics, animation, drawing, painting, upper playground

Currently at Pixomondo, Los Angeles, Synowicz brings together his fascination with technology, art, science, and film to solve creative puzzles and develop new techniques in the art of digital image construction.

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DIGITAL SIMULATIONS BY EYAL GEVER

by Ariadna Zierold

eyal gever, sculpture, installation, digital, simulation, nature, catastrophic, 3d, tel aviv, israel, upper playground

Eyal Gever is a cutting-edge contemporary artist whose work sits at the fusion of art and technology.  Using just a palette of code, he develops life-like digital simulations of moments in time — often dramatic or catastrophic in nature — from which he fabricates 3D-printed sculptures and installations.

eyal gever, sculpture, installation, digital, simulation, nature, catastrophic, 3d, tel aviv, israel, upper playground

Gever, born in 1970 in Tel Aviv, Israel, attended Jerusalem’s prestigious Bezalel Academy of Art and Design, but was injured while performing his mandatory national service with the IDF, where he served for two-and-a-half years as a paratrooper (special operations unit). Volunteering for the IDF’s specialist computer R&D unit, Mamram, he began to master the computer simulation skills which would later shape and infuse his art.

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THE SURREAL BEAUTY OF MASON LINDROTH’S WORLD

by Ariadna Zierold

mason lindroth, animation, surreal, collage, digital, grotesque, distorted, claymation, upper playground

Mason Lindroth’s work exists somewhere between the realm of a hellish nightmare, surreal art, and collages. It’s all those things, and also none of them. Lindroth’s repeated animated aesthetic is wholly unique. The objects themselves are grotesque, ranging from eerie blank-staring faces to vintage stock-like footage of families. Nothing blends together, it becomes a distorted conglomerate of gif-able lo-fi clipart.

mason lindroth, animation, surreal, collage, digital, grotesque, distorted, claymation, upper playground

You can recognize Lindroth work due to the sparing, dotty Apple II-like visuals and use of claymation. The aesthetic compliments Mason’s interest in warping the ordinary: black-and-white is the status quo, whereas color can punctuate a peculiar presence with immediacy.

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