Daniel Boccato worked on wall-mounted sculptures moulded with corrugated plastic, tarp and tape. His work preserves the spontaneity of preliminary sketches, its frank, childlike energy amplified in strong colors and punchy 3-D. Each piece originates in a throw-away mould which once painted and reinforced with fibreglass and epoxy is discarded, leaving only the negative impression marks of the final surface.
Many of Jon Boam’s characters sport animal heads or conical hats, but his fascination with otherworldly architecture, his twists on conventional fantasy designs and his unsettling cyborg creations add a richer, darker note to his illustrations. Simple, almost child-like images grow out into intricate narratives, and almost-familiar characters find themselves in unexpected scenes.
His illustrations play with complex eccentricities, blending architecture and biology in a single character design, packing his subjects with outlandish objects and inviting us to guess at their purpose, and taking a simple scene and adding two degrees of weirdness where one would be comfortable. He makes it difficult to separate the technological from the mystical and figure out where humans end and machines begin.