Frank Synowicz is a multidisciplinary new media/digital artist and designer working with computer graphics, visual effects, video, animation, digital audio, virtual reality, and traditional painting and drawing.
Currently at Pixomondo, Los Angeles, Synowicz brings together his fascination with technology, art, science, and film to solve creative puzzles and develop new techniques in the art of digital image construction.
Animator Geoffroy de Crécy created a series of short animated loops depicting how deserted spaces and abandoned automated landscapes, left to perpetually continue in their motions, would continue to live on. Focusing on the machines we have created to make our lives easier, the machines in their loops seem very obsolete, almost sad looking.
The rolling sushi counter presents us with a continuous flow of perfectly presented plates, waiting to be picked up by the absent customers. Elevators and escalators are plagued by cans that keep them going, whilst the ski lift moves in circles, waiting to transport someone to the untouched ski slopes. These empty places show just how we have defined the landscapes and how redundant they would become without us in it.
Alexandre Diboine is a 21-year-old French concept artist, self-taught in illustration. After taking 3-D classes for a year and a half in Paris, Diboine realized it was something he didn’t enjoy, and returned to 2-D illustration. His current goal is to work at Pixar Animation, Walt Disney Animation, or LAIKA. Diboine’s art is cheerful and vibrant. Like Moebius, 90s anime and Disney got together to make amazing pictures.
New York based Benjy Brooke is a multi-faceted artist who is constantly creating. A graduate of the University of Pennsylvania in fine arts he directs, animates, and illustrates. His work is graphic, colorful, fun and draws inspiration from such varied places as 1950s Cadillac concept cars, Moebius & Jodorowsky’s The Incal, The Neverhood, Katsuhiro Otomo’s Akira, and the entire indie comics scene.
Saiman Chow is a multi- disciplinary artist, director and designer. Born and raised in Hong Kong, he immigrated to Los Angeles with his family at the age of 15. After graduating from Art Center College of Design in 2001, Chow gained early attention and accolades for his Art of Speed animation commissioned by Nike. Constantly re-inventing his approach, Chow’s work spans media and takes a variety of forms, from intricate stop-motion animations to digital illustrations and fine art.
Mattis Dovier has a talent for creating GIFs that are pleasing to the eye but have a habit of turning your stomach ever so slightly. His eye-popping GIFs are on another level.
Dovier works in an unmistakable style, one he described as “stripped of unnecessary details.” First Dovier draws each frame by hand in low resolution. Then he fills in shadows with pixel grids converted in Photoshop’s bitmap mode. The end result is somewhere between numeric and classic aesthetics like engravings, as well as the screentone process characteristic of manga.
Mason Lindroth’s work exists somewhere between the realm of a hellish nightmare, surreal art, and collages. It’s all those things, and also none of them. Lindroth’s repeated animated aesthetic is wholly unique. The objects themselves are grotesque, ranging from eerie blank-staring faces to vintage stock-like footage of families. Nothing blends together, it becomes a distorted conglomerate of gif-able lo-fi clipart.
You can recognize Lindroth work due to the sparing, dotty Apple II-like visuals and use of claymation. The aesthetic compliments Mason’s interest in warping the ordinary: black-and-white is the status quo, whereas color can punctuate a peculiar presence with immediacy.
London-based illustrator Paul Layzell is a Graduate of the University of Brighton’s Illustration BA/Hons course in 2011. He is part of the duo Layzell Bros with his brother Matt. They are directors, animators, illustrators, music makers and in general people that enjoy visualizing the thoughts that reside inside the mind. They have been working together since they were kids so they’ve had some practice. Matt had a staunch and strictly religious education in animation, and Paul a free-flowing one in illustration, but they work in both fields, merging their respective talents together.
Paul’s inspiration for his work consists of stuff he grew up with, 90s stuff, sports stuff, skateboarding, cartoons and Keith Haring. Like a stereotypical teenager he used to skateboard, play basketball.
Graphic designer from Appleton, Wisconsin Mike Winkelmann aka Beeple, has been making a piece of art every day for the past 3,416 days. That’s nearly ten years of consecutive days. Artists like Flying Lotus, Skrillex, Amon Tobin, and many others have used his live visuals in their shows.
His work flow usually involves an incredible amount of experimentation. He usually sits down with only very vague ideas in mind of things he’d like to play with. Usually things turn out nothing like he planned. He likes just sort of going with it and seeing where it takes him.
Portland-based Dylan Jones aka Hologram Ceiling was born in New Hampshire. His technique is usually automatic drawing and animation. Usually, he has sort of a rough idea of what he’s going to shoot and then starts moving through whatever idea he is having as quickly as possible before he forgets. Some of his inspiration is Roland Topor, Tiger Tateishi and Andrzej Zulawski.
Most of Jones’ tools are colored pencil, construction paper, pens and sharpies. He shoots his animations on Dragonframe and edits them on Premiere.