Mike Winkelmann aka Beeple (previously featured here) is a graphic designer from Appleton, Wisconsin, USA who has makes short film, VJ clips, and everydays. He has released a picture every day for the last 10+ years. He has also released a series of Creative Commons live visuals that have been used by electronic acts such as deadmau5, Taio Cruz, Tiësto, Amon Tobin, Wolfgang Gartner, Flying Lotus and many others. He currently releases work on Flying Lotus’ Brainfeeder imprint.
Vancouver, Canada based Nicolas Sassoon has been working on massive GIFs that span the width of a browser and actually require scrolling. His latest work, Studio Visit, depicts a studio space complete with wall panels, a brick fireplace, and multiple LCD screens. Today Sassoon is one of the most interesting artists working in the field of GIF-making and new media. He shows all over the world and has been included in exhibitions at the New Museum, the Museum of the Moving Image, and the New Orleans biennial Prospect.
The body of work Sassoon has been producing there is called Pandora, which is the name of the street where the artist has lived, off and on, for the past four years. The series’ title also refers to small actions that have unforeseen and far-reaching consequences, and perhaps even to the darkness of the Internet. Sassoon’s pared-down aesthetic reflects that somber mood.
Brooklyn based Saiman Chow (previously featured here) is a multi- disciplinary creative, working under the titles of artist, animator, director, designer and illustrator. Born and raised in Hong Kong, Chow immigrated to Los Angeles in 1991, graduating with a BFA from Art Center College in 2001. Constantly re-inventing his approach, Chow’s work spans media and takes a variety of forms, from intricate stop-motion animations to digital illustrations and fine art.
Dundee based Scotish artist Sam Lyon creates incredible Jelly Gummies GIFs that are three-dimensional and full of texture. Every face-crease, every stomach bulge, every wobbly bit is so over-pronounced, and moves as if it’s full of goo.
He usually starts off with a photo of a dog or a toy or a persons face and work from there, sometimes it’s just a case of opening up a program and seeing what happens. He uses Sculptris and Blender to make everything. Sculptris is a free digital sculpting program that’s really easy to use with a graphics tablet and Blender is a great free modeling/ sculpting/ animation/ rendering program that he uses to add any final touches to the sculpted model and arrange the scene.
Tel-Aviv based illustrator, animator and avid doodler Ori Toor (previously featured here) deals mostly with experimental 2d animation and obsessively drawing heaps of noodly landscapes and shapes. He never sketches or plans ahead, instead he improvises. The slightly darker undertones to Ori’s work are emulated by the shadowy color palette of changeable purples and blues.
Hudson Christie is a Toronto artist with a focus on editorial illustration and stop-motion animation. In “Close Enough,” harmless objects are misidentified as unsafe due to their incidental resemblance to something else.
Brooklyn, New York based illustrator Rebekka Dunlap grew up in the Pacific Northwest, studied at the School of Visual Arts and graduated from the University of Washington with a degree in nihilism. Sometimes she draws comics about the things we feel but can’t explain.
She recently illustrated the indie game Cibele, winner of the IGF Nuovo Award and released her first collection of comics, Dream Tube, through the publisher Youth In Decline. Her experiences include creating online content for Frederator Studios, illustrating apps for TinyBop and making pictures for publications such as The New Yorker, The New York Times, BUST Magazine, BOOM Studios and Lucky Peach. However, she cannot do a cartwheel or curl her tongue.
Dax Norman is a contemporary artist who primarily works in painting and animation. Norman creates slippery, tripped-out characters and the psychedelic landscapes in which they reside, thrive and lose their minds. Rarely does he create a totally new piece from scratch; he prefers a symbiotic cycle, reappropriating his own work in a neverending pursuit of perfection. His paintings, GIFs and animations evoke heady hallucinogenic trips.
New York City based Erik Carter’s work is both aesthetically provocative and conceptually driven. The graphic designer and art director graduated as a CD major in 2011 and has gone on to work for MTV, The New York Times, andThe Office of Paul Sahre. His book covers and illustrations have received notable recognition in the design world and beyond.