Dundee based Scotish artist Sam Lyon creates incredible Jelly Gummies GIFs that are three-dimensional and full of texture. Every face-crease, every stomach bulge, every wobbly bit is so over-pronounced, and moves as if it’s full of goo.
He usually starts off with a photo of a dog or a toy or a persons face and work from there, sometimes it’s just a case of opening up a program and seeing what happens. He uses Sculptris and Blender to make everything. Sculptris is a free digital sculpting program that’s really easy to use with a graphics tablet and Blender is a great free modeling/ sculpting/ animation/ rendering program that he uses to add any final touches to the sculpted model and arrange the scene.
Tel-Aviv based illustrator, animator and avid doodler Ori Toor (previously featured here) deals mostly with experimental 2d animation and obsessively drawing heaps of noodly landscapes and shapes. He never sketches or plans ahead, instead he improvises. The slightly darker undertones to Ori’s work are emulated by the shadowy color palette of changeable purples and blues.
Hudson Christie is a Toronto artist with a focus on editorial illustration and stop-motion animation. In “Close Enough,” harmless objects are misidentified as unsafe due to their incidental resemblance to something else.
Brooklyn, New York based illustrator Rebekka Dunlap grew up in the Pacific Northwest, studied at the School of Visual Arts and graduated from the University of Washington with a degree in nihilism. Sometimes she draws comics about the things we feel but can’t explain.
She recently illustrated the indie game Cibele, winner of the IGF Nuovo Award and released her first collection of comics, Dream Tube, through the publisher Youth In Decline. Her experiences include creating online content for Frederator Studios, illustrating apps for TinyBop and making pictures for publications such as The New Yorker, The New York Times, BUST Magazine, BOOM Studios and Lucky Peach. However, she cannot do a cartwheel or curl her tongue.
Dax Norman is a contemporary artist who primarily works in painting and animation. Norman creates slippery, tripped-out characters and the psychedelic landscapes in which they reside, thrive and lose their minds. Rarely does he create a totally new piece from scratch; he prefers a symbiotic cycle, reappropriating his own work in a neverending pursuit of perfection. His paintings, GIFs and animations evoke heady hallucinogenic trips.
New York City based Erik Carter’s work is both aesthetically provocative and conceptually driven. The graphic designer and art director graduated as a CD major in 2011 and has gone on to work for MTV, The New York Times, andThe Office of Paul Sahre. His book covers and illustrations have received notable recognition in the design world and beyond.
Copenhagen based Swedish artist and designer Anny Wang and Tim Söderström create a series of hypnotic graphic animations. Their animations explore the application of color to animated forms. Having worked as architects, as well as 3D artists, Anny and Tim have taken their exploration of 3D software from working on real architectural projects to building hyper-real environments based on illustration and animation. The studio strive to create mind tickling and unexpected experiences through materiality and technology.
Geriko, the Franco-Belgian creative duo of Hélène Jeudy and Antoine Caëcke, creates cinematic animations bound to make your jaw drop. The Paris-based pair come from a background in graphic design, illustration and animation, working both individually for a number of years before establishing their collective identity and aesthetic.
Geriko’s graphic style, influenced by Japanese manga and anime and Belgian comic book art, is created in a combination of 2D, 3D and traditional animation.
French illustrator Nicolas Dehghani is an artist in Paris who draws and creates animated productions as part of the CRCR collective. He tends to use textured, thick black and gray lines/washes over saturated but limited color palettes. The subjects in his work are confidently stylized and drawn. Dehghani sticks to a limited color palette within his work; it makes it that much more striking.
Monochrome is Helena Vizcaíno, a visual artist and illustrator from Spain. She is currently living and working in Helsinki, Finland. She illustrates dark universes that don’t exist, elements from her imagination, natural and outer space elements. Her interests go from animation to the tattoo culture, to fashion design and advertising, where she also finds her inspiration.