Bruno Pontiroli lives and works in Paris. After studying in Supinfocom, he turned to drawing and painting to express his desire for artistic creation. Pontiroli creates surreal worlds inhabited by fantasy characters: centaurs, mermaids and other creatures which contradict all laws of nature. In his poetic and mysterious painting we can see the unlikely become a reality. The artist brings to life all our childhood dreams and gives us a new way to see the world.
Edith Waddell is an illustrator, dancer and nature lover who was born in Peru. Her artwork is the result of an experimental process that combines acrylic painting, linocut printing, cyanotype printing, and Photoshop digital art printed on paper or canvas. By exploring different art media and embracing chance in her process, Edith has been able to give herself more creative freedom, and the end result is a dark, whimsical, and surreal style.
“My artwork is a reflection of my recurrent apocalyptic dreams and my personal relationship with the natural world. The dream world offers me a symbolic language that allows me to understand my own human nature in relationship with the world outside. As an artist, I am very inclined to investigate subjects such as metaphysics, the human psyche and dream symbolization to inspire the concept of my work. Starting from this conceptual material allows me to visualize fantastic, whimsical and occasionally macabre imagery. The main prototype I use is the hybrid animal/human creature, to represent such human dilemmas as overpopulation, genetic experimentation, narcissism, hedonism, or pollution. My goal in this is to force viewers to confront the dark and mysterious aspects of human psyche, our internal emotional conflicts and our relationship with the natural environment. My work is an invitation to an introspective examination and reflection upon our existence beyond the physical world.” Edith Waddell
Angola based Binelde Hyrcan is a multi-disciplinary artist working across painting, drawing, sculpture, film, performance and installation. His work often addresses the absurdity represented by political and social customs and attitudes, in particular, critiquing structures of power and human vanity.
Masayoshi Matsumoto is a Japanese balloon artist that has given balloons a new meaning. Using nothing but ordinary balloons, Matsumoto twists, ties, weaves, and squishes his animals into being with remarkable detail.
Marguerite Humeau has produced an entire series of new work. A physical and sensory experience at the crossroads between research and fiction. Myths, speculations and fantasies are at the heart of Marguerite Humeau’s artwork. The development of each project includes a phase of extensive research and collaboration with numerous specialists and scientists.
Working at the intersection of art, science, and technology, Marguerite Humeau explores the mythic power of scientific narratives and their effect on a larger understanding of the world. Starting with intensive research, Humeau traverses diverse fields such as paleontology, media theory, and biology to find factual basis for her sculptural and sound-based works.
Oslo, Norway based Fredrik Raddum works with sculpture, installation, photo and performance related journeys. He has exhibited at various spaces since 2001. Raddum popularizes serious themes and embodies them in tragicomic animal and human figures resembling cartoon characters. Clichés and icons are twisted and turned in to new settings. Without obvious display of critical attitude, Raddum’s sculptures drop subtle hints encouraging the viewer to think beyond the initial encounter.
Liu Di believes that “by violating the rules of common sense, we can break the hypnotic trance induced by familiar reality.” Liu uses digitally manipulated photographs to investigate the friction between the natural world and urban residents in China.
His series “Animal Regulation” (2010) features a suite of exaggeratedly large and cartoon-like wild animals, like the giant rabbit in Animal Regulation No. 7, sitting in the midst of destroyed landscapes of residential neighborhoods. He explains that these works look at a mutually destructive relationship through ruins of both human and animal living spaces. Liu first conceived of the project while navigating the crowded suburbs of Beijing, where he has been based since his graduation from the Central Academy of Fine Arts.
Dawid Planeta is a Polish artist who battles his depression by painting. He created an imaginary world where a small man is traveling through long forgotten jungle meeting his weaknesses and fears presented as giant animals with glowing eyes. The vision created by the artist is dark, mysterious, and very beautiful.
Jakarta, Indonesia based graphic retoucher Aditya Aryanto tried visualizing some animals in different forms, which he then called Anicube or Animal Cube. He is interested in the cubical shape and trying to change some animal forms into cubes.
Aryanto’s latest series is a collection of real life animals reconfigured looked more like cubic creations from Minecraft. The liquified curves and inorganic lines are somehow strangely realistic. The series, called Minecraft in Real Life or Anicube, covers everything from highland cows to rabbits.
Nikki Maloof lives and works in Brooklyn. Jungle animals and exotic vegetation appear frequently in Maloof’s drawings, paintings and collages. Often surrounded by luminous tropical hues, tigers, monkeys and bats can seem either benign or sinister, reticent or theatrical, and adopt an anthropomorphic quality that discloses a sense of the artist’s compassion for her subject matter.
The same lightness of hand with paint, color and line, hints at the somber and dejected aspects of the domestic and quotidian – drooping flowers, in a vase or overcome by rain, and the view, from a distance, of the warmly lit interiors of people’s homes through window panes. Maloof’s works tend toward the familiar yet maintain a level of un-specifiable strangeness that produces their emotive quality.