Socially awkward and full of repressed anger, Linda Cordell anesthetizes herself spending mindless hours carving detailed texture on humorous and/or uncomfortable animal sculptures. Her work reinterprets the figurine enabling animals to break the chains of cuteness and noble savagery. An appreciation of the ridiculous, a love of beauty and skilled craftsmanship, and the belief that domestic objects are social propaganda all contribute to her work.
Cordell’s meticulously sculpted, lifelike porcelain figures depict animals juxtaposed with everyday domestic objects, raising questions about our need to control or deny nature’s ugly realities. Cordell focuses on animals’ more base tendencies: hunger, aggression and reproduction. Rooted in an aesthetic reminiscent of the grand European porcelain manufacturers reflecting a lifelike realism and classical style, her meticulously sculpted porcelain figures depict animals juxtaposed with everyday domestic objects, with afflictions or in compromised situations.
Bruno Pontiroli lives and works in Paris. After studying in Supinfocom, he turned to drawing and painting to express his desire for artistic creation. Pontiroli creates surreal worlds inhabited by fantasy characters: centaurs, mermaids and other creatures which contradict all laws of nature. In his poetic and mysterious painting we can see the unlikely become a reality. The artist brings to life all our childhood dreams and gives us a new way to see the world.
Edith Waddell is an illustrator, dancer and nature lover who was born in Peru. Her artwork is the result of an experimental process that combines acrylic painting, linocut printing, cyanotype printing, and Photoshop digital art printed on paper or canvas. By exploring different art media and embracing chance in her process, Edith has been able to give herself more creative freedom, and the end result is a dark, whimsical, and surreal style.
“My artwork is a reflection of my recurrent apocalyptic dreams and my personal relationship with the natural world. The dream world offers me a symbolic language that allows me to understand my own human nature in relationship with the world outside. As an artist, I am very inclined to investigate subjects such as metaphysics, the human psyche and dream symbolization to inspire the concept of my work. Starting from this conceptual material allows me to visualize fantastic, whimsical and occasionally macabre imagery. The main prototype I use is the hybrid animal/human creature, to represent such human dilemmas as overpopulation, genetic experimentation, narcissism, hedonism, or pollution. My goal in this is to force viewers to confront the dark and mysterious aspects of human psyche, our internal emotional conflicts and our relationship with the natural environment. My work is an invitation to an introspective examination and reflection upon our existence beyond the physical world.” Edith Waddell
Masayoshi Matsumoto is a Japanese balloon artist that has given balloons a new meaning. Using nothing but ordinary balloons, Matsumoto twists, ties, weaves, and squishes his animals into being with remarkable detail.
Marguerite Humeau has produced an entire series of new work. A physical and sensory experience at the crossroads between research and fiction. Myths, speculations and fantasies are at the heart of Marguerite Humeau’s artwork. The development of each project includes a phase of extensive research and collaboration with numerous specialists and scientists.
Working at the intersection of art, science, and technology, Marguerite Humeau explores the mythic power of scientific narratives and their effect on a larger understanding of the world. Starting with intensive research, Humeau traverses diverse fields such as paleontology, media theory, and biology to find factual basis for her sculptural and sound-based works.
Liu Di believes that “by violating the rules of common sense, we can break the hypnotic trance induced by familiar reality.” Liu uses digitally manipulated photographs to investigate the friction between the natural world and urban residents in China.
His series “Animal Regulation” (2010) features a suite of exaggeratedly large and cartoon-like wild animals, like the giant rabbit in Animal Regulation No. 7, sitting in the midst of destroyed landscapes of residential neighborhoods. He explains that these works look at a mutually destructive relationship through ruins of both human and animal living spaces. Liu first conceived of the project while navigating the crowded suburbs of Beijing, where he has been based since his graduation from the Central Academy of Fine Arts.
Dawid Planeta is a Polish artist who battles his depression by painting. He created an imaginary world where a small man is traveling through long forgotten jungle meeting his weaknesses and fears presented as giant animals with glowing eyes. The vision created by the artist is dark, mysterious, and very beautiful.
Beijing, China-based Yang Maoyuan is well known for his large and diverse body of work encompassing painting, sculpture, photography and installation. He often explores the shapes and misshapes of human and animal bodies. His spherical horses and other bloated animals are widely known.
Masao Kinoshita draws much of his inspiration from diverse mythologies, religions and folklores from around the globe. Fusing narratives across space and time, the horned maenads of ancient Greece live alongside the Yoga Asura deities of Buddhism in a visceral, animalistic universe where fitness reigns supreme.
Kinoshita’s sculptures stand skinned and erect. Working with materials ranging from wood to resin to bronze, the Japanese sculptor uses an aesthetic we normally associate with natural history museums to render athletic, flexing creatures of the sea and land.
Xavier Veilhan is a French artist living in Paris. His work includes photography, sculpture, film, painting and installation art. Concerned with the scenography of a dedicated presentation, Veilhan addresses issues of perception as well as the physical and temporal relationships created within the context of the exhibition format. Check out his geometric sculptures that resemble low polygon 3D renderings.