Detroit-based artist Matthew Angelo Harrison investigates analog and digital technologies to explore origins of all kinds. He makes low-resolution 3D printers and uses them to reproduce authentic African artifacts. Harrison plays havoc with the usual hierarchy of objects by literally elevating the new clay 3D printed works above the wood originals. Appearing at once earthy and other-worldly, the new clay sculptures are symbolic of many African-Americans’ relationship to their own African origins.
His artwork is often created by machines that he designs and builds from scratch. Matthew is interested in aspects of manufacturing, specifically its hidden performative aspect. He received a BFA from the School of the Art Institute of Chicago. He has shown his work at MOCAD and the Jewish Museum (NYC), and has a forthcoming solo exhibition at Atlanta Contemporary.
Sergio Odeith is a Portuguese painter and muralist currently based in Lisbon. He is best known as one of the pioneers of anamorphic 3D graffiti, which create the illusion of spatial depth. All of his artworks are extremely detailed and realistic, almost photographic in their unbelievable precision. His style is also considered obscure and it is called sombre 3D, meaning dark three-dimensional style.
Portland based artist AJ Fosik (previously featured here) creates intricate, vividly colored three-dimensional pieces that reference folk art, taxidermy, and cultural ritual. Fosik’s wall pieces and freestanding sculptures of anthropomorphized animals are carefully crafted from hundreds of pieces of wood that he cuts and paints individually by hand. Once the basic forms are complete, he adds threatening teeth, claws, and eyes to give the objects an intimidating presence. Totems and fetishes, as well as the “random, chaotic and arbitrary nature of existence,” fascinate Fosik.
Matthew Palladino has taken up multiple mediums, and considers each new shift as “another mutation of the thing that came before it.” Palladino first became known for his works in watercolor, ink on paper, and acrylic paint. He then moved on to three-dimensional reliefs, made in part from candy molds. Both his two- and three-dimensional works share a biting humor, variations on grid-based compositions, references to pop culture and art history, and optical illusions that distort spatial relationships. He cites his main influences as Margaret Kilgallen, Chris Johanson, and Barry McGee.
Sui Park is a New York based artist and an interior architect born in Seoul, Korea. Her work involves creating 3-dimensional flexible organic forms of a comfortable ambiance that are yet dynamic and possibly mystical or illusionary.
“My work involves creating 3-dimensional organic forms mostly in generic and biomorphic shapes. Through these forms, I attempt to express seemingly static yet dynamic characteristics of our evolving lives. While they resemble transitions and transformations of nature, the forms are also to capture subtle but continuous changes in our emotions, sentiments, memories and expectations.
I weave and connect traces and tracks of the subtle changes into organic forms. The organic forms are made with mass-produced industrial materials, in particular Monofilament and Cable Ties. They are non –durable, disposable, trivial, inexpensive and easily consumed materials. But, when I weave and connect them, they are transformed into organic visualizations. I want them to be creating lasting moments, evoking and encapsulating our precious thoughts.” Sui Park
Scotland-based laser physicist-turned-artist and web developer Tom Beddard, aka subBlue, has produced a number of intriguing geometric forms he refers to as Fabergé Fractals. Like an ornate Fabergé egg, Beddard’s creations boast brilliant and intricate design patterns. The English artist uses a formulaic method to create his digitally rendered three-dimensional models.
The 3D fractals are generated by iterative formulas whereby the output of one iteration forms the input for the next. The formulas effectively fold, scale, rotate or flip space. They are truly fractal in the fact that more and more detail can be revealed the closer to the surface you travel.
Korean graphic designer Lee Sol creates 3D rendering surreal scenes featuring classical sculptures displayed in modern environments. His quirky settings often feature vibrant pink shades or monochrome with contrasting touch of colors as well as a touch of humor in each scene.
Copenhagen based Swedish artist and designer Anny Wang and Tim Söderström create a series of hypnotic graphic animations. Their animations explore the application of color to animated forms. Having worked as architects, as well as 3D artists, Anny and Tim have taken their exploration of 3D software from working on real architectural projects to building hyper-real environments based on illustration and animation. The studio strive to create mind tickling and unexpected experiences through materiality and technology.
As a paper engineer, Matt Shlian‘s work is rooted in print media, book arts and commercial design. Beginning with an initial fold, a single action causes a transfer of energy to subsequent folds, which ultimately manifests in drawing and three dimensional forms. He uses his engineering skills to create kinetic sculptures which have led to collaborations with scientists at University of Michigan.
They work on the nanoscale, translating paper structures to micro folds. Their investigations extend to visualizing cellular division and solar cell development. Researchers see paper engineering as a metaphor for scientific principles; Shlian sees their inquiry as a basis for artistic inspiration.
Francis Pienaar is a visual artist based in Toronto. And that broad description is as specific as it will get. His illustration work is among the best we’ve seen in a while. But the photography and 3D work is worth mentioning too. Take a look at a selection of his illustrations here. The subtle use of lines and hard colors will surely claim your attention.